Higher GST on gaming: Is the sector up for the challenge?

The impact of the proposed 28% GST will be borne by game developers and advertisers but the marketing budgets are likely to stay unaffected, industry heads tell e4m

Higher GST on gaming: Is the sector up for the challenge?

The gaming world recently woke up to a GoM report that included a proposal to increase the GST levied on online gaming from 18% to 28%. According to news reports, the proposal says that GST will be levied on the gross gaming revenue and not on every transaction.

Does this come as a jolt to the Indian online gaming industry that is estimated to grow to more than Rs 15,000 crore in 2023 as per the latest e4m and GroupM ESP 'India Online Gaming Report'.  

“A unified structure also promotes proper segregation. In turn, a dedicated budget that focuses on marketing leads to appealing campaigns curated to drive the target audience to increase traffic,” he added.

However, Rohit Agarwal, Founder and Director, Alpha Zegus, a marketing agency specializing in the domains of gaming and lifestyle, suggests that for a country that is already very apprehensive about in-app spends (India has one of the lowest in-app spending in the online esports/gaming segment in the world), increasing the GST slab is going to demotivate these nascent industries further, saying, “It would mean that for every Rs 100 coins/credit that they want, they will have to pay Rs 128. Ideally, there is a need to lower the tax slab on an industry that's in its growth phase right now, so it breaks the initial barrier of 'discomfort' on in-app purchases.”

That being said, most agree that marketing budgets will stay unaffected, as the increase in GST is applicable only to in-app purchases or winnings, and not on ad platforms. However, marketing campaigns will have to be now adapted to 'distract' the audience from the GST mark-up, or companies will have to provide extra incentives to the users for the extra price they end up paying.

As for Rishabh Bhansali, Co-Founder, FanClash, this approach to treat games of skill and chance on par will be massively detrimental to the Indian gaming industry. “This will blur the difference between these business segments in consumer minds and will significantly impact adoption to skill-based gaming. As a result, higher focus and marketing spending is required to drive consumer and category education to mobilize adoption.”

However, Bhansali notes, “The proposed valuation rules to tax the entire entry fee, instead of the platform fee earned by skill game operators, will restrict marketing and advertising spends and CAC recoverability for such platforms, thereby putting pressure on unit economics. Hence, this creates a double whammy of sorts for skill-based online gaming businesses that could stifle the industry and affect gamers, gaming fans and the wider ecosystem as well.”

Sharing more on the advertising aspect, Akshae Golekar, CEO and Founder, Optiminastic Media says, “The advertising cost on specific games in apps will definitely rise. This will naturally push marketers to readjust their campaign budgets, which will make the brands re-evaluate their investments in trying to reach their target market. Brands, where the audience are gamers, will be okay with such a raise, but brands who have better options will eventually opt out from investing in such marketing activities."