Does Netflix want you to stop watching? Well, not really. But increasingly, it wants you to start playing too.
As attention spans shrink and the digital pie fragments into niche slices of user time, Netflix is making a bold play: transforming from a content consumption platform to a cross-entertainment ecosystem. Its latest joystick-jab? Tapping into gaming nostalgia with the likes of Grand Theft Auto: The Trilogy – The Definitive Edition and Street Fighter IV: Champion Edition, now offered to subscribers as part of the main app, ad-free and frictionless.
The move is strategic, not sentimental.
Streaming fatigue is real. User churn, the bogeyman of all SVOD platforms, is rising. And Netflix, no longer the scrappy disruptor but now the reigning incumbent, knows that passive content alone won’t cut it.
So, what’s the plan? Make users stay longer, return more often, and maybe—just maybe—care a little more.
“Gaming integrations hold a huge scope of engagement for OTT platforms, especially for younger audiences that look beyond passive viewing,” says Shradha Agarwal, Co-founder and Global CEO, Grapes Worldwide. “Titles that carry legacy value hold nostalgia and community potential. If reimagined through interactive formats, it can drive repeat sessions and even co-viewing moments among peers.”
Netflix’s gaming play isn’t just about putting controllers in hands; it’s about repositioning itself in the consumer’s daily digital rhythm. As Agarwal puts it, “This is about deepening presence in a user’s leisure stack.”
And that stack is more cluttered than ever.
From Insta Reels to YouTube Lived to Twitch streams, today’s users aren’t just multi-tasking—they’re multi-platforming. According to Abhijeet Rajpurohit, COO and Co-founder of CloudTV, Netflix’s gaming integrations help solve a critical modern problem: attention fragmentation.
“With second-screen distractions constantly pulling viewers away, gaming makes the primary viewing experience more engaging. It’s about capturing undivided attention and pulling users away from other devices or apps,” Rajpurohit notes. “It’s not just OTT anymore—it’s interactive entertainment.”
And interactive means sticky. It means habit-forming.
Which is why the likes of GTA: San Andreas or Street Fighter IV aren’t vanity additions. These aren’t random mobile games slapped onto an app—they’re emotional Trojan horses. They carry nostalgia, legacy IP recognition, and built-in communities. They invite users to linger.
“Interactive games inspired by popular shows or classic IPs turn viewers into participants,” says Kushal Bhuva, Associate Director, White Rivers Media adding, “Multiplayer features and social leaderboards introduce shared experiences. And seamless access from the main app lowers the barrier to trial.”
The endgame? Time-in-app, that golden metric. The longer you stay, the less likely you are to leave. But there’s more at play here than mere minutes logged.
“Netflix’s gaming push is a natural evolution in transmedia storytelling,” says Pravan Parikh, Co-founder & Product Lead, Dirtcube Interactive LLP. “It enables fans to explore alternate endings, deeper character arcs, and ‘what-if’ narratives. The platform shifts from a one-way stream to a two-way engagement model.”
In a mobile-first market like India, this two-way model becomes doubly important. “These are all mobile games, which makes them especially powerful in markets like India. People can access them on devices they already use every day,” Parikh points out.
Netflix knows the numbers. Over 3 billion gamers globally, with mobile games accounting for more than half of gaming revenue. It’s no coincidence that these launches are mobile-first. As Rohit Agarwal, Founder and Director of Alpha Zegus, observes: “Gaming introduces a new dimension of interactivity. With tools like episodic challenges, watch-to-unlock rewards, and trivia, OTTs start evolving into daily destinations.”
And once they become daily destinations, the real fun begins—monetization.
While all of Netflix’s current games are free, experts agree it’s only the opening salvo. Premium content, in-game purchases, tiered gaming subscriptions—these are all on the table.
Parikh sees this as strategic groundwork: “Gaming lays the foundation for future monetization. It positions Netflix not just as a streaming competitor, but as an entertainment super-app—able to rival social media, gaming platforms, and TV alike.”
Shradha Agarwal agrees, adding that we might soon see hybrid storytelling formats, where gameplay extends existing shows or introduces entirely new IPs. “This signals a shift from ‘watch time’ to ‘paying attention’—a metric far more valuable in today’s media landscape.”
From the advertiser’s lens, this shift is ripe with opportunity. Longer sessions, interactive formats, and emotionally invested users mean richer engagement and deeper data. But only if Netflix decides to open up that layer to brands—a move it has historically been cautious about.
Still, industry leaders are watching closely.
“Between content drops, games help bridge engagement gaps. A fan of Tomb Raider Reloaded might discover the Tomb Raider series. It works both ways,” says Rohit Agarwal. “It’s not just about offering more to watch. It’s about offering more reasons to stay.”
And in an ecosystem where retention is the new acquisition, staying is everything.
Netflix isn’t becoming a gaming company. It’s becoming a gravity well—a platform that keeps pulling you in, whether you’re watching, playing, or somewhere in between. Classic titles like GTA and Street Fighter are just the bait.
What happens next depends on how well Netflix plays the long game.